League of Legends – Ultieme Beginnersgids – Deel 4

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League of Legends – Ultieme Gids voor Beginners – Deel Vier: Hoe Speel Je Het Spel

League of Legends - Beginning of Game
Ready, set, go.

Hoe speel je League of Legends (en het liefst winnen)

Dus, je hebt de aanbevelingen gevolgd die we hebben besproken in Deel 1, Deel 2 en Deel 3 van onze Ultieme Gids voor Beginners in League of Legends. Je hebt een rol gekozen, een kampioen uitgezocht die bij die rol past, en je bent nu helemaal klaar om te beginnen.

Dit deel gaat over het daadwerkelijk spelen van het spel. Het is veruit het langste deel, omdat er veel te bespreken valt – dus bereid je voor op een serieuze leesbeurt.

Om te voorkomen dat je als een kip zonder kop rondrent zodra het spel begint, hebben we hieronder de basisregels van het spel uiteengezet.

Hoe je wint in League of Legends

Het basisidee van League of Legends is als volgt:

– Je begint in je basis

– Je rent naar je lane (of de jungle) en begint minions en monsters te doden

– Wanneer de kans zich voordoet, begin je schade toe te brengen aan vijandelijke torens en kampioenen

– Je verdient goud en ervaring, koopt items en wordt sterker

– Je begint samen met je teamgenoten de vijandelijke kampioenen aan te vallen – en zij doen hetzelfde bij jou

– Je verslaat epische monsters voor de mooie bonussen die ze geven

– Je blijft de lanes doorduwen totdat alle vijandelijke torens zijn vernietigd

– Je vernietigt de vijandelijke inhibitors zodat jouw basis Super Minions kan spawnen

– ot slot vernietig je de Nexus – en dan win je

League of Legends - Victory
Dit is hoe overwinning eruitziet.

De Verschillende Elementen van een Potje

Tijdens een potje League of Legends ben je meestal bezig met een van de volgende drie dingen: lanen, junglen of meedoen aan teamgevechten. We leggen uit wat elk van deze onderdelen inhoudt en hoe je ze aanpakt.

Lanen

Eerst hebben we het over lanen. Lanen is het onderdeel van het spel dat het meeste tijd in beslag neemt en eigenlijk het enige is dat 100% noodzakelijk is om vooruitgang te boeken richting de overwinning. In theorie zouden alle spelers gewoon in hun eigen lane kunnen blijven en langzaam maar zeker vooruit kunnen duwen, zonder dat iemand monsters in de jungle verslaat of grote teamgevechten plaatsvinden. Alles zou dan gestaag maar langzaam vooruitgaan, totdat één team ver genoeg komt in een van de lanes om de vijandelijke Nexus te vernietigen.

Dat zou vrij saai zijn – en het is ook zeker niet hoe een gemiddelde game zal verlopen.

Wat meestal gebeurt, is dat één speler naar de toplane gaat, één naar de midlane, twee naar de botlane, en één speler de jungle ingaat.

Laten we de jungler even buiten beschouwing laten, en focussen op de spelers in de lane.

Zoals je weet, wordt elke lane verdedigd door drie torens – grote wachttorens die flinke schade kunnen doen en je tegenhouden om de vijandelijke basis te bereiken. Vooral aan het begin van het spel, als je nog een laag level hebt, wil je absoluut niet in je eentje een toren aanvallen. Dat resulteert in een snelle dood, zelfs als er geen vijandelijke minions of kampioenen in de buurt zijn.

Turret attacks Champion in League of Legends

Geraakt worden door een toren op level 2 is geen goed nieuws.

och is het vernietigen van deze torens je belangrijkste doel tijdens het lanen.

Gelukkig krijg je wat hulp van de kleine minions die vanuit je basis spawnen. Zij marcheren dapper over de lanes, regelrecht naar hun zekere dood, en offeren zich op zodat jij het spel kunt winnen. Wanneer je aan het lanen bent, wil je deze minions eerst de toren laten aanvallen, zodat de toren hén als doelwit neemt in plaats van jou. Je kunt dan de toren aanvallen terwijl die je geallieerde minions afslacht.

Pas wel op, want zodra de laatste minion is gesneuveld, richt de toren al zijn aandacht weer op jou.

Minions komen in golven, dus zodra jouw minions zijn verslagen, moet je wachten tot de volgende golf arriveert om opnieuw op de toren te kunnen aanvallen. Herhaal dit proces totdat de toren is vernietigd. Doe dit drie keer, en je staat in de vijandelijke basis. Het enige wat je dan nog hoeft te doen, is de Inhibitor vernietigen. Hierdoor kunnen Super Minions spawnen – die leggen veel extra druk op de vijand in die lane, omdat ze veel schade doen en moeilijk te doden zijn.

League of Legends - Super Minions

Super Minions kunnen echt een ravage aanrichten zodra ze je basis binnenkomen.

Zodra de Inhibitor is vernietigd, kun je de twee overgebleven torens neerhalen die de vijandelijke Nexus verdedigen. Daarna kun je eindelijk de Nexus zelf aanvallen en zo het spel winnen.

Helaas is dit minder eenvoudig dan het klinkt, want de vijand probeert precies hetzelfde bij jou te doen. Terwijl jij op en neer beweegt in je lane, proberen vijandelijke minions en kampioenen ook jouw torens aan te vallen.

Tegelijkertijd moet je oppassen voor de vijandelijke jungler, die plotseling uit het niets kan opduiken om je van achteren aan te vallen.

Zowel jij als je tegenstander zullen constant proberen elkaar te doden. Snel levelen en meer goud verzamelen om items te kopen is cruciaal om het overwicht in de lane te krijgen.

In de kern komt lanen neer op twee dingen: traden en farmen.

In League of Legends betekent traden niet hetzelfde als in het echte leven – dus geen goederen of diensten ruilen met je tegenstander. Je gaat niet z’n spullen kopen in ruil voor wat goud.

Traden betekent het uitdelen van schade aan je tegenstander, wetende dat je waarschijnlijk ook wat schade terug zult krijgen. Het is het uitwisselen van klappen. Het doel is om jouw tegenstander net iets harder te raken dan hij jou raakt. Dat doe je met je gewone auto-attacks of met de speciale vaardigheden van je Champion.

Tijdens het traden moet je goed letten op zowel de vijandelijke Champion als zijn minions – en ook op je eigen minions. Als je weinig ondersteuning hebt en de vijand heeft een hele wave minions achter zich staan, kun je beter even terugtrekken en wachten tot je eigen wave eraan komt.

Champions trading damage in LoL

De vrije uitwisseling van dood en verderf

Wanneer je tijdens een trade de vijandelijke Champion aanvalt, moet je er ook op letten dat nabijgelegen vijandelijke minions jou zullen beginnen aan te vallen om hun Champion te verdedigen. In het begin van het spel, wanneer je nog relatief zwak bent, moet je goed inschatten hoeveel gevaar deze minions op dat moment vormen.

Als je een trade begint, zorg er dan voor dat het ernaar uitziet dat de uitkomst in jouw voordeel zal zijn. Vermijd het aanvallen wanneer er veel vijandelijke minions zijn en jij duidelijk op een achterstand staat.

Farmen, in tegenstelling tot wat het woord doet vermoeden, betekent ook iets heel anders in League of Legends. Je gaat geen zaden planten of vee houden (als dat je doel is, speel dan vooral Farming Simulator). In League betekent farmen het doden van vijandelijke Champions en minions om goud en ervaring te verdienen (oftewel: je ‘farmt’ goud en ervaring).

Farming in League of Legends
We do not sow.

The importance of gaining experience is pretty straightforward: you gain experience to level up your character. Each time you level up, your stats (for example your attack power and your max health) increase. Each time you level up, you also get to choose a new skill or upgrade one of your existing skills. As you level up, you get a bit stronger.

Leveling up is pretty linear, though. Outside of the ability you select each level, you don’t have any say in how your stats improve.

Acquiring gold, on the other hand, gives you a bit more freedom in how your character evolves.

Gold allows you to buy items in the shop that is located in your base. The shop contains a variety of items that increase your skills in various different ways. You’ve got items that increase your movement speed, items that increase your attack power, items that grant lifesteal (which means every time you deal damage, you’ll be healed a bit), and many more.

You can choose which items to buy, depending on the build you’re aiming for. If you want a character that can deal a lot of damage, you’ll go for items that increase attack power and attack speed. If you want a character that can take a lot of damage and stay alive, you’ll buy items that increase your health and defense. You get the picture.

The difference between how gold and experience are acquired, is that gold is awarded to the player that scored the kill. Experience on the other hand, is shared between the players that are nearby the place that the kill was scored.

What this boils down to, is that even if you dealt the most damage to an enemy, you still won’t get any gold if your buddy deals the finishing blow. To get the experience from a kill, the only thing that matters is that you were in the neighbourhood when the finishing blow was dealt.

Jungling

Next up is jungling. Jungling, as you might have suspected, means going through the jungle area of the map and killing the monsters there to earn gold and experience for yourself. Once in a while, you’ll also move out of the jungle to help out a teammate one of the lanes that needs some assistance (which is called ganking).

De jungle is het gebied tussen de verschillende lanes. Het wordt in twee helften verdeeld door de rivier in het midden van de map, en nogmaals gesplitst door de midlane. Dit betekent dat de jungle in feite uit vier kwadranten bestaat

  1. Blue Team Top Quadrant
  2. Blue Team Bottom Quadrant
  3. Red Team Top Quadrant
  4. Red Team Bottom Quadrant
LoL - Map Quadrants
The four quadrants of the map

Now, there’s all kind of stuff in the jungle you can kill. To start, there’s the enemy jungler, but also a whole range of different monsters. There are basic monsters and epic monsters. Each of them provides its own specific type of reward.

The normal monsters are:

  • The Gromp
  • The Blue Sentinel
  • The Murk Wolves
  • The Raptors
  • The Red Brambleback
  • The Krugs

Then, in the middle you have the Scuttlecrab, who walks in the river. This monster doesn’t fight back, and if you kill it, it creates a shrine in the center of the river that provides a field of vision around it, as well as a temporary speed boost to Champions that move through it.

Scuttlecrab
This cute little fella is the Scuttlecrab

Besides the smaller, normal monsters, there’s the epic monsters, strong monsters that confer powerful bonuses to the team that kills it. Ignoring these objectives could cost you the game, they’re really important.

At the moment of writing, there are five major epic monsters

  • The Drakes (elemental dragons)
  • The Voidgrubs
  • The Rift Herald
  • Baron Nashor
  • Atakhan

Because these epic monsters are so crucial in a match, it would be negligent of us not to explain them to you in-depth. Here goes.

The Elemental Drakes

The Elemental Drakes are dragons that spawn one at a time in the Dragon Pit, which is located near the middle of the bot lane.

Hextech Dragon
At lower levels, be sure to come prepared if you’re going to take a Dragon

Each time you kill a Drake, your team receives a stack of Dragon Slayer, which provides a team-wide bonus.

There are six types of Drakes, and each type confers its own bonus when killed. These bonuses are permanent, so they provide an upgrade to the entire team for the rest of the game. Not something you’d want to miss out on, since they can tip the scales of the game to your advantage. But the same goes for the enemy team, so if they get the kill instead, they’ll become stronger, and you’ll be in trouble.

The Infernal Dragon provides bonus Attack Damage and Ability Power.

The Cloud Dragon provides bonus Slow Resistance and Movement Speed.

The Mountain Dragon provides bonus Armor and Magic Resistance.

The Ocean Dragon provides bonus Health Regeneration.

The Hextech Dragon provides bonus Ability Haste and Attack Speed.

The Chemtech Dragon provides bonus Tenacity, Heal Power and Shield Power.

Besides these individual bonuses, you can also obtain the Dragon Soul, which is obtained by the team that is able to obtain four stacks of Dragon Slayer first. Basically, that means you have to kill four Dragons to get this bonus. The Dragon Soul confers a bonus that is determined by the Element of the map. The Element of the map is determined by the element of the third Dragon that spawns in the game. (We know, it’s complicated…)

Finally, there’s also a seventh type of dragon, the Elder Dragon. This Dragon only spawns once a team has obtained a Dragon Soul. When killed, it provides the buff ‘Aspect of the Dragon’. This bonus allows you to deal extra ‘true damage‘ when attacking enemies. When dealing damage to an enemy below 20% health, they are killed instantly. However, Aspect of the Dragon is not a permanent buff. It lasts for 150 seconds or until you die.

The Voidgrubs

A second type of ‘epic monster’ are the Voidgrubs. Three of these spawn in the Baron Pit, five minutes into the game. They also spawn Voidmites every 12 seconds. Each of these Voidgrubs can respawn once per game (so in total you can kill six of them per game).

Voidgrubs
These cute little eldritch horrors can provide you an early advantage in a match

Killing a Voidgrub nets you a decent amount of gold and experience, but killing a Voidgrub also provides a stack of ‘Touch of the Void‘ buff to each of your team members. This buff allows you to deal additional damage to enemy buildings.

Additionally, acquiring 4 stacks of ‘Touch of the Void‘ grants a stack of ‘Hunger of the Void‘, which allows you to summon Voidmites that can attack enemy structures. Getting all 6 stacks of ‘Touch of the Void‘ grants you another stack of ‘Hunger of the Void‘.

The Rift Herald

The Rift Herald is another powerful epic monster. It spawns in the Baron Pit at 14 minutes into the game.

Rift Herald
The Rift Herald starts out as your enemy…

When the Rift Herald is killed, it drops an item called ‘Eye of the Herald‘. This item can only be picked up by a member of the team that killed it. The Eye of the Herald allows you to summon the Rift Herald as an ally in battle.

The Eye of the Herald also grants the buff ‘Glimpse of the Void‘ to all team members that assisted in killing the Rift Herald. This grants one use of Empowered Recall.

If you use the Eye of the Herald, it will spawn the Rift Herald as a mercenary ally. When summoned, it will move to the nearest lane and will start going down that lane, towards the enemy base, and clear everything in its path.

The Rift Herald will attack minions and structures such as turrets and inhibitors. When it kills something, the gold that is earned will be granted to its summoner and the team members that helped take down the Rift Herald.

Rift Herald Mercenary
…but if you kill him, he’ll become your friend

You can also ride the Rift Herald to charge in a chosen direction. This charge deals significant damage to everything in its path. However, crashing into something also does a large amount of damage to the Rift Herald itself.

If the Rift Herald isn’t killed by 19 minutes and 45 seconds into the game, it despawns to make way for Baron Nashor.

Baron Nashor

Of all the monsters that spawn in the game, Baron Nashor is probably the toughest mofo of them all. This monster spawns at 20 minutes into the game, in the Baron Pit (obviously).

Baron Nashor
Baron Nashor is one bad motherf*cker, but taking him on is worth the fight

Baron Nashor spawns in 1 of 3 different forms, chosen randomly:

  • Hunting Baron
  • Territorial Baron
  • All-Seeing Baron

Each of these forms has slightly different abilities. The different forms also change the terrain around the Baron Pit slightly. We won’t go into detail about this, as this goes beyond the scope of a simple Beginner’s Guide, and the differences don’t matter that much anyway.

Killing the Baron nets you the buff ‘Hand of Baron‘, a buff that lasts for 180 seconds. This buff provides bonus Attack Damage, Ability Power and creates an aura around the teammates that makes nearby allied minions stronger. It also grants you Empowered Recall, which allows you to recall to your base in 4 seconds instead of 8.

We recommend you don’t take him on by yourself, especially if you’re still at lower levels. Be sure to take him on with at least one or two of your teammates.

After Baron Nashor is defeated, he will respawn again after 6 minutes. The form he spawns in will also be the same for the rest of the game.

Atakhan

Last but not least, we’ve got Atakhan. This is a recent addition to the epic monster list. He was introduced in 2025.

A pit will spawn at 14 minutes into the game. This pit will either be near the top or near the bot lane, depending on which part of the map has seen the most action (kills). Atakhan will then spawn at 20 minutes into the game.

Ruinous Atakhan
Be sure to bring your friends when you take on Atakhan…

Atakhan can spawn in one of two forms, Ruinous Atakhan or Voracious Atakhan. Ruinous Atakhan will spawn in games that haven’t seen much action. Voracious Atakhan will spawn in games with a high amount of action (in terms of Champion deaths). Each form has its own attack pattern.

The rewards you get for killing Atakhan depend on the form as well.

Killing Ruinous Atakhan grants you the following rewards:

  • You will receive 6 stacks of Bloody Petals. A field of Blood Roses will also spawn, which grant extra Bloody Petals when picked up. This gives you experience and Adaptive Force. Adaptive Force is a buff that provides either bonus Attack Damage or bonus Ability Power, depending on which of these is currently the highest in your character. Bloody Petals are a permanent buff. The more Bloody Petals you have, the higher your Adaptive Force bonuses. However, the bonuses decrease for each stack of Bloody Petals.
  • You will also receive Crown of Carnage. This provides a 25 % buff on other epic monster buffs you have acquired. This is applicable on bonuses gained from Voidgrubs, the Rift Herald, Drakes, and Baron Nashor.
Bloody Roses
…AND DON’T FORGET TO PICK UP THOSE FLOWERS AFTER YOU KILL HIM!

Killing Voracious Atakhan in turn provides:

  • False Life: the next time you are killed, instead of actually dying, you will be teleported back to your base. This buff only lasts 150 seconds, so if you plan on dying, do it fast.
  • False Life (gold): you get 25 bonus gold for each Champion you take down. This also ends after 150 seconds or after you trigger your False Life by getting killed.

Teamfights

Another big part of League of Legends are fights between Champions of different teams. These usually start occuring once the Champions have leveled up a bit and achieved a decent set of gear, as you’ll start doing more damage and can also take more damage.

Attacking and killing enemy Champions can net you a decent amount of gold and experience. Taking down an enemy also gives you an advantage in the game, as it takes a while for them to respawn. This gives you the chance to take down turrets that are now undefended. The respawn time increases as characters gain levels.

Teamfight in LoL
Shit just got real

In the beginning, getting killed isn’t that big of a deal, since you’ll be back in the game in no time. However, if you’re killed at a higher level, it can take up to a minute or more before you’re allowed to fight again. This gives your opponents the opportunity to do a lot of damage.

In later parts of the game, you’ll often see big teamfights between multiple Champions of each team. These can get a bit chaotic, so be sure you know what you’re up against when you engage in battle.

The Different Phases of a Game

The gameplay in League of Legends stays the same during the entire game. However, you’ll notice different ‘phases‘ as the game goes on. These aren’t ‘official phases’, but patterns of gameplay that emerge as the game goes on, characters become stronger and monsters start spawning.

Early Game – Earn An Honest Wage

The early game is also known as the ‘laning phase’. This takes place in the first 15 minutes of the game. In this phase, Champions are still pretty weak, and can get hurt pretty bad from just taking on too many minions. At the same time, your opponent is trying to trade with you and deal some damage. This means you’ll have to be careful. The main objective of this phase is just to farm and gain experience and gold, so you can get stronger and buy better items.

LoL - Early Game
Early game. Predictable and a tad bit boring.

Things to focus on in early game:

  • Farm minions efficiently to gain gold and XP
  • Trade damage with enemies to establish lane dominance
  • Control vision with wards (prevent ganks, secure river control)
  • Coordinate with your jungler for objectives and ganks
  • Secure first turret or first blood for a gold advantage

What you should do in early game also depends on your role:

  • Top Lane: Focus on farming and trading. Ward against jungle ganks. Play safe if your champion scales later.
  • Mid Lane: Prioritize lane control, roam to side lanes when possible, and help with jungle fights.
  • Bot Lane (ADC & Support): Farm and poke enemy bot laners.
  • Jungle: Secure early Scuttle Crabs, track the enemy jungler, and gank lanes to create pressure.

In this phase, you can also try taking on a few Dragons as well as the Voidgrubs.

Mid Game – Get Rich or Die Trying

Mid game starts at about 15 minutes into the game. At this point in time, you’ll have gained a decent amount of gold and experience. If you have spent your gold wisely, you’ll have some nice stat boosts that make you a lot more dangerous to the enemy. Turrets also become more vulnerable due to the Turret Plating falling. This speeds up the pace of the game, as it becomes easier to break through a turret. You’ll also start to see some teamfights.

Objectives to focus on.

  • Destroy outer turrets to open up the map
  • Rotate as a team to secure Dragons, Rift Herald, and Baron vision
  • Group for fights but don’t overforce fights you might lose
  • Look for picks (catching someone out of position)
LoL - turret is destroyed
Once the first turret goes down, the game hits next gear

As for the things you should focus on depending on your role:

  • Top Lane: Split-push if your champion is strong in 1v1 fights (e.g., Fiora, Jax), but join fights when needed.
  • Mid Lane: Start roaming and shadowing your jungler for picks. Clear vision and apply pressure.
  • Bot Lane (ADC & Support): Rotate mid after taking the bot turret. Stay safe and position well in fights.
  • Jungle: Control objectives and set up vision around Baron and Dragon before they spawn.

In mid-game, the other epic monsters also start appearing. Once you’re strong enough, be sure to take down the rest of the Dragons, the Rift Herald, Baron Nashor and Atakhan if you see an opportunity arising. This will give you those sweet buffs that help you dominate the game.

Late Game – Finish The Fight

About thirty minutes into the fight, all the Champions are usually near their maximum level. This allows you to push through turrets pretty fast. Teamfights will increase in frequency. You’ll want to make sure you win them, because the long respawn times in this phase can decide a fight. This is especially true if a few of your other teammates were also killed.

In late game, one of the teams will inevitably take down one of the opposing team’s Inhibitors. This causes the Super Minions to spawn in that lane, creating extra pressure there. You’ll also be able to finally buy the best items, and this is when your Champions become crazy powerful. This is the fun part, which unfortunately usually doesn’t last very long.

What the team should focus on in the end game:

  • Control Baron Nashor and Elder Dragon (they can decide the game)
  • Stick together to avoid getting caught alone
  • Look for picks and win a fight before sieging towers
  • Use Baron-empowered minions to push lanes and end the game
LoL - Endgame
The last few seconds before a game ends

Depending on your role, you should focus on the following:

  • Top Lane: Continue split-pushing if ahead, but group for Baron fights.
  • Mid Lane: Help control vision and poke before fights. Focus on enemy carries in fights.
  • Bot Lane (ADC & Support): Position safely. If the ADC dies, the fight is usually lost.
  • Jungle: Smite control is crucial. If the enemy jungler is dead, secure objectives safely.

The most important thing you have to remember for late game: one team fight can end the game.

Final remarks – GLHF

Finally, we’ve come to the end of our Ultimate Beginner’s Guide to League of Legends. I hope all this information has given you a good idea of what to do. League of Legends can be pretty confusing for newcomers, as there is a lot going on.

As you become more experienced, we hope you will be able to kick some serious ass. Good luck, and most of all, have fun.

(And if you ever need any extra assistance keeping a clear head in the game, you can always take some RANKED XP.)

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